whoever thought that putting "achievements" in games is a good idea? was xbox the 1st to start?
in the past, games only had perhaps 3 level of difficulties. easy normal hard. nowadays, on top of just beating the game, some of them have achievements (something like scout badges) where you do certain stuffs certain way in the game, you get a badge of sorts that tells you (or anyone who wants to know) that you have managed to "kill 14 soldiers with their own bullets".
some achievements are downright stupid. some are really challenging. I can understand that its a good way to make players go back to the game more and earn that bragging right. but for some of the perfectionists (with bad hand-eye coordination) this is almost going to be a scar in their gaming life.
"I rescued the princess but I didn't get ALL the 1-ups in the game. I doomed to fail in life!"
sure I'll be happy to try to get most of it. but if it requires anything more than "hold my breath for 10 minutes", then forget it. I can let that one slip. I don't need to "catch 'em all".
No comments:
Post a Comment